![]() ![]() Dropping from Very High to Low more than doubles the framerate. Dropping detail from Medium to Low increased the framerate from an average of 47 to 71, an impressive gain of 35 percent. Texture quality is very low, as well, so ships look built out of feature-less gray slabs.īut there is at least a real performance gain. The water looks quite flat and a bit like rolling jello rather than real waves. Reducing detail from High to Medium improved performance by about 15 percent - not a worthwhile trade, I think. The water looks flatter, the trees on islands in the background have disappeared, and anti-aliasing quality is reduced, resulting in much less attractive radar masts. Medium detail results in a more distinct hit. The difference in image quality is extremely difficult to notice in gameplay, and only barely noticeable in screenshots like shown above. Here’s a screenshot at each preset.Īs with most games, backing down from Very High to High is the most practical improvement. ![]() But you may not be happy with how the game looks. Reducing quality from Medium to Low nets an even bigger gain, increasing the framerate from an average of 47 to a maximum of 71, a huge increase of 24 FPS. That’s a nice boost that makes the game feel far smoother. ![]() On the GTX 950, reducing quality from Very High to High increased the average framerate from 29 to 40. The largest gaps in performance can be found between Very High and High, and Medium and Low. As you’d expect, they set details to the level listed, though some do lack a Very High option, instead maxing out at High. Warships comes with four different presets, ranging from Very High to Low. Having found an appropriate challenge, we were able to find the tweaks that most efficiently improve performance. At very high settings and Ultra HD the game ran far more slowly, averaging 29 FPS on the GTX 950 and 28 FPS on the AMD Radeon R7 370. To challenge the cards, we crept resolution up to 4K. Still, anyone who spent money on a 90, 120 or 144Hz gaming monitor may feel jipped. Reaction time is not this game’s most important skill. Most gamers don’t need more than 60 frames per second, and Warships in particular doesn’t benefit from high framerates. It appears there was some limitation preventing the game from exceeding that point. We tried the cards in two systems, one running a Core i7-6700K, the other a Core i7-4770K. Both of these cards averaged 71 frames per second at Very High detail and 1080p resolution. We tested the game with an Nvidia GTX 950 and an AMD Radeon R7 370. This frees up resources to devote to the warships and to water detail. The developers get away with this because you spend very little time up close. Textures are not the best, and the game’s many islands are garish up close. This is partly due to the detail of the game, because some elements are lacking on close inspection. While pleasing to look at, Warships isn’t hugely demanding. So, how well does the game run, and what can you do to eek out a few extra frames per second? We have the answers. Your PC games are about to load much faster This gaming chair makes your butt a part of the action Here’s how to get Redfall Bite Back Edition for free from Nvidia ![]()
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